Wir bitten um Verständnis, dass es aufgrund der aktuellen Situation zu Verzögerungen bei der Auslieferung kommt.

Graham Sellers / John Kessenich

Vulkan Programming Guide

The Official Guide to Learning Vulkan

Edition 1

Vulkan Programming Guide

Dieses Buch schon gelesen? Haben Sie dieses Buch gelesen?

Print-Ausgabe (das gedruckte Buch) Was ist das?

Best.Nr.
978-0-1344-6454-1
Umfang
480 Seiten
Erschienen am
31.10.2016
Sprache
Englisch
Versandkosten
Versandkostenfrei nach Deutschland und in die Schweiz
€ 54,56
Hinweis: Diesen Titel können Sie nicht direkt über uns bestellen. Bitte wenden Sie sich an Ihren örtlichen Buchhandel oder an den Versandbuchhandel.

Vulkan™ Programming Guide introduces powerful 3D development techniques for fields ranging from video games to medical imaging, and state-of-the-art approaches to solving challenging scientific compute problems.



The Definitive Vulkan™ Developer’s Guide and Reference: Master the Next-Generation Specification for Cross-Platform Graphics

 

The next generation of the OpenGL specification, Vulkan, has been redesigned from the ground up, giving applications direct control over GPU acceleration for unprecedented performance and predictability. Vulkan™ Programming Guide is the essential, authoritative reference to this new standard for experienced graphics programmers in all Vulkan environments.

 

Vulkan API lead Graham Sellers (with contributions from language lead John Kessenich) presents example-rich introductions to the portable Vulkan API and the new SPIR-V shading language. The author introduces Vulkan, its goals, and the key concepts framing its API, and presents a complex rendering system that demonstrates both Vulkan’s uniqueness and its exceptional power.

 

You’ll find authoritative coverage of topics ranging from drawing to memory, and threading to compute shaders. The author especially shows how to handle tasks such as synchronization, scheduling, and memory management that are now the developer’s responsibility.

 

Vulkan™ Programming Guide introduces powerful 3D development techniques for fields ranging from video games to medical imaging, and state-of-the-art approaches to solving challenging scientific compute problems. Whether you’re upgrading from OpenGL or moving to open-standard graphics APIs for the first time, this guide will help you get the results and performance you’re looking for.

 

Coverage includes

  • Extensively tested code examples to demonstrate Vulkan’s capabilities and show how it differs from OpenGL
  • Expert guidance on getting started and working with Vulkan’s new memory system
  • Thorough discussion of queues, commands, moving data, and presentation
  • Full explanations of the SPIR-V binary shading language and compute/graphics pipelines
  • Detailed discussions of drawing commands, geometry and fragment processing, synchronization primitives, and reading Vulkan data into applications
  • A complete case study application: deferred rendering using complex multi-pass architecture and multiple processing queues
  • Appendixes presenting Vulkan functions and SPIR-V opcodes, as well as a complete Vulkan glossary
Ihr Status: Sie sind nicht eingeloggt. Bitte loggen Sie sich ein um Zugang zu unseren Materialien zu bekommen.
Bitte beachten Sie, dass nicht bei allen Titeln Materialien zur Verfügung stehen.